Gengar ex is a Darkness Stage 2 from Temporal Forces built around disruption: its Ability prevents your opponent's Pokémon from using ce...
Gengar ex is a Darkness Stage 2 from Temporal Forces built around disruption: its Ability prevents your opponent's Pokémon from using certain Abilities while Gengar ex lurks — the exact lock is printed on the card below, and it changes how whole decks function.
What Gengar ex Does
Gengar ex — Stage 2 Darkness Pokémon from Temporal Forces (card #104 of 162), 310 HP, Double Rare. Evolves from Haunter.
Gnawing Curse (Ability): Whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon.
Tricky Steps — Cost: Darkness + Darkness. Damage: 160. You may move an Energy from your opponent's Active Pokémon to 1 of their Benched Pokémon.
Weakness: Fighting ×2. Resistance: none. Retreat Cost: 2.
Which Decks Want It
Darkness control decks run it as a hate piece that also attacks: Gnashing Teeth pressure plus an Ability that forces opponents to play around a silent Bench sitter. It pairs naturally with other disruption cards that punish set-up-heavy strategies.
Related reading: Munkidori Card Spotlight: Adrena-Brain Damage Counter Tricks — keep it open for when you finish this one.
Playing With (and Against) It
Ability locks only matter against decks that rely on Abilities — in the wrong matchup Gengar ex is a fair attacker and nothing more. Know your local field: this is a metagame call, not an automatic include. Keep its Weakness (Fighting ×2) in mind when you choose your matchups.
By the Numbers
Gengar ex is one of 15 Pokémon ex printed at Double Rare in Temporal Forces. Its 310 HP ranks #3 among those 15 ex on raw bulk. In the sets we track, this is the Pokémon's only ex printing — Temporal Forces is where you go to get it. Its hardest printed hit is Tricky Steps at 160 damage — the number every Weakness and Resistance calculation in its matchups starts from.
Verdict: Gengar ex earns its spotlight in Temporal Forces — a card with a clear job, a clear home, and a clear plan for the turns it is on the table. That is more than most cards in any set can say.
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