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Mega Lucario ex Deck Guide: Fighting Pressure in the Mega Evolution Era

Mega Evolution raised the stakes of the whole game — a Mega Pokémon ex is worth 3 Prizes when it falls — and Mega Lucario ex is the Fighting...

Mega Evolution raised the stakes of the whole game — a Mega Pokémon ex is worth 3 Prizes when it falls — and Mega Lucario ex is the Fighting face of that gamble. 340 HP and a 270-damage Mega Brave say the gamble is worth it.

The Core Cards

  • Mega Lucario ex — Stage 1, MEGA Fighting, 340 HP, from Mega Evolution. Attacks: Aura Jab, Mega Brave.
  • Riolu — Basic Fighting, 80 HP, from Mega Evolution. Attacks: Accelerating Stab.

The Game Plan

The plan is protection and timing. Develop Riolu behind cheaper Fighting attackers, evolve when the board is stable, use Aura Jab (130) to take a first Prize or soften a target, then Mega Brave to delete the opponent's biggest threat. Because Mega Lucario ex is a 3-Prize liability, every gust effect your opponent holds is aimed at it the moment it evolves — keep a second attacker warm so a single Knock Out never ends your game.

Related reading: Mega Lucario ex Card Spotlight: Aura Jab Setup into a 270 Mega Brave — keep it open for when you finish this one.

The Prize Map

Every deck should know its own scoreboard. Your flagship, Mega Lucario ex, gives up 2 Prizes when it falls, so the route to six usually runs through it exactly twice, with single-Prize support taking the early trades. The core above is drawn from Mega Evolution, which is also your shopping list in order: flagship first, evolution line second, support last.

Testing Checklist

  • Goldfish test: is Mega Lucario ex in play and powered by turn three in at least 8 of 10 solo runs?
  • First-Prize test: which Pokémon takes the first Prize while Mega Lucario ex is still developing?
  • Recovery test: after Mega Lucario ex is Knocked Out, who takes the next two Prizes — and is that plan in the deck, or in your hopes?

Budget Roles and Alternatives

Budget Fighting shells can run the same script with Stage 2 Fighting attackers from the Mega Evolution set and accept smaller numbers. The roles — screen, evolve, jab, brave — stay identical; only the ceiling changes. What you cannot substitute is the 3-Prize discipline this deck teaches.

Build the engine first, goldfish the first three turns until they are boring, and only then start swapping in tech. Every deck in this series rewards that order of operations.

Keep reading

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